Large City: Qÿhtvehb Rehäq Huch

Qÿhtvehb Rehäq Huch

Qÿhtvehb Rehäq Huch
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionVahidï-senk Meadows
Founded1781
Community LeaderLord Tizva
Area86 km2 (34 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation9138 m (-12969 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population20472
Population Density238 people per km2 (602 people per mi2)
Town AuraEnchantment
Naming
Native nameQÿhtvehb Rehäq Huch
Pronunciation/lə̝s/ /huch/
Direct Translation[sorry; sad] [origin]
Translation[Not Yet Translated]

Qÿhtvehb Rehäq Huch (/lə̝s/ /huch/ [sorry; sad] [origin]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.

The name Qÿhtvehb Rehäq Huch is derived from the Sylvin language, as Qÿhtvehb Rehäq Huch was founded by Èbê, who was culturaly Undermountain.

Climate

Qÿhtvehb Rehäq Huch has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qÿhtvehb Rehäq Huch receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Qÿhtvehb Rehäq Huch covers an area of nearly 86 km2 (34 mi2), and an average elevation of 9138 m (-12969 ft) above sea level.

Overview

Qÿhtvehb Rehäq Huch was founded durring the late 19th century in late winter of the year 1781, by Èbê. The establishment of Qÿhtvehb Rehäq Huch suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qÿhtvehb Rehäq Huch was built using the conventions of Undermountain durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Rehäq Huch is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qÿhtvehb Rehäq Huch is buildings are arranged arrounded highly ordered system of premissive canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qÿhtvehb Rehäq Huch's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Qÿhtvehb Rehäq Huch seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Qÿhtvehb Rehäq Huch possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Rehäq Huch has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Rehäq Huch has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Rehäq Huch. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Rehäq Huch's parks.

Qÿhtvehb Rehäq Huch has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Rehäq Huch.

Qÿhtvehb Rehäq Huch has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Rehäq Huch has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Rehäq Huch has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Rehäq Huch has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Rehäq Huch has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Rehäq Huch has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Rehäq Huch has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Rehäq Huch's public wards, blessings, and other arcane systems.

Qÿhtvehb Rehäq Huch has an Scientific Academy which provides higher education in the natural sciences.

Qÿhtvehb Rehäq Huch possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Rehäq Huch's grid is powered by an arcane means.

Qÿhtvehb Rehäq Huch's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Rehäq Huch has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Rehäq Huch has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Rehäq Huch has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Rehäq Huch's natural decorations nor waterways.

Qÿhtvehb Rehäq Huch has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Rehäq Huch has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Rehäq Huch has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Rehäq Huch's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Qÿhtvehb Rehäq Huch grains of dust blow into perfectly neat rows.

The Ice Elemental, Large near Qÿhtvehb Rehäq Huch are known to be more aggressive than normal.

Qÿhtvehb Rehäq Huch's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 56
  • Farm Laborer: 107
  • Hunters: 75
  • Milk Maids: 49
  • Ranchers: 25
  • Ranch Hands: 53
  • Shepherds: 52
    • Farmland: 83321 m2
    • Cattle and Similar Creatures: 5118
    • Poultry: 61416
    • Swine: 4094
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2047

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 48
  • Bookbinders: 24
  • Buckle-makers: 26
  • Cabinetmakers: 43
  • Candlemakers: 70
  • Carpenters: 67
  • Clothmakers: 53
  • Coach and Harness Makers: 22
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 44
  • Farrier: 99
  • Furriers: 13
  • Glassworkers: 81
  • Gunsmiths: 41
  • Harness-Makers: 18
  • Hatters: 39
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 53
  • Locksmiths: 20
  • Matchstick makers: 33
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 27
  • Plasterers: 26
  • Pursemakers: 33
  • Roofers: 21
  • Ropemakers: 19
  • Rugmakers: 19
  • Saddlers: 35
  • Scabbardmakers: 44
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 19
  • Soap and Tallow Workers: 61
  • Tailors: 141
  • Tanners: 26
  • Upholsterers: 31
  • Watchmakers: 28
  • Weavers: 60
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 29
  • Booksellers: 31
  • Butchers: 53
  • Chandlers: 51
  • Chicken Butchers: 59
  • Entrepreneurs: 21
  • Fine Clothiers: 52
  • Fishmongers: 53
  • Florists: 12
  • Potion Sellers: 33
  • Resellers: 81
  • Spice Merchants: 27
  • Wine-sellers: 40
  • Wheelwright: 31
  • Woodsellers: 19

Service workers

  • Bakers: 107
  • Barbers: 87
  • Coachmen: 30
  • Cooks: 85
  • Doctors: 43
  • Gamekeepers: 32
  • Grooms: 17
  • Hairdressers: 75
  • Healers: 61
  • Housekeepers: 60
  • Housemaids: 97
  • House Stewards: 55
  • Inns: 19
  • Laundry maids: 40
  • Maidservants: 73
  • Nursery Maids: 37
  • Pastrycooks: 60
  • Restaurateur: 81
  • Tavern Keepers: 85

Specialized Laborer

  • Ashworkers: 27
  • Bleachers: 19
  • Chemical Workers: 11
  • Coal Heavers: 40
  • In-Town Couriers: 44
  • Long Haul Couriers: 47
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 43
  • Miners: 46
  • Oilmen and Polishers: 33
  • Postmen: 47
  • Pure Finder: 26
  • Skinners: 62
  • Sugar Refiners: 11
  • Tosher: 31
  • Warehousemen: 68
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 27
  • Alchemist: 32
  • Clerk: 43
  • Dentists: 21
  • Educators: 61
  • Engineers: 30
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 15
  • Wizards: 8

Civil Servants

  • Adventurers: 20
  • Bankers: 29
  • Civil Clerks: 43
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 47
  • Fixers: 23
  • Kami Clerk: 38
  • Landlords: 44
  • Lawyers: 24
  • Legend Keepers: 34
  • Militia Officers: 170
  • Monks, Monastic: 73
  • Monks, Civic: 62
  • Historian, Oral: 47
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 48
  • Priests: 78
  • Rangers: 28
  • Rat Catchers: 31
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 83
  • Military Officers: 73

Cottage Industries

  • Brewers: 58
  • Comfort Services: 102
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 68
  • Needleworkers: 63
  • Potters: 34
  • Preserve Makers: 56
  • Quilters: 29
  • Seamsters: 85
  • Spinners: 56
  • Tinker: 22
  • Weaver: 51

Artists

  • Actors: 20
  • Architects: 8
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 19
  • Musicians: 62
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 63
  • Writers: 70

Produce Industries

  • Butter Churners: 78
  • Canners: 62
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 45
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 23
  • Tobacconists: 31
  • Tallowmakers: 46

7636 of Qÿhtvehb Rehäq Huch's population work within a Foundational Occupation.

11813 of Qÿhtvehb Rehäq Huch's population do not work in a formal occupation, but do contribute to the local economy. 1023 (5%) are noncontributers.

Points of Interest

Qÿhtvehb Rehäq Huch is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Qÿhtvehb Rehäq Huch's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qÿhtvehb Rehäq Huch suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qÿhtvehb Rehäq Huch was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qÿhtvehb Rehäq Huch lost 291 people, 223 livestock, and 58 buildings. The conflict ended after roughly 87, when members of Qÿhtvehb Rehäq Huch's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the strategic location, which ended in defeat for Qÿhtvehb Rehäq Huch's forces. The war is remembered in legend by Qÿhtvehb Rehäq Huch's bards, historians, and legend keepers.

History